

The biggest challenge in this upgrade process was the implementation of a streaming load system, enabling the developers to switch from smaller environments with frequent loading screens ,to big open worlds that load silently in the background during gameplay. But no, CD Projekt RED has opted to instead upgrade The Witcher 2: Assassins of Kings Enhanced Edition's REDengine 2, which was itself an upgrade of The Witcher 2: Assassins of Kings's REDengine 1. Given the number of models, textures, audio files, and other assets in The Witcher 3: Wild Hunt, you might expect CD Projekt RED to follow this trend to cut costs and ease the development of a gigantic open world game. To tailor settings for your system, use GeForce Experience's one-click Optimal Playable Settings.Ĭreating game engines is an expensive business, and in the past few years we've seen the majority of developers gravitate towards ready-made solutions like CryEngine and Unreal Engine that are constantly upgraded and backed by dedicated support staff.

The Witcher 3: Wild Hunt's official system requirements are posted below, suggesting the sort of system needed for Low and High settings, but not the far more demanding Ultra options.

So join us as we dive into CD Projekt RED's 100-hour action RPG to dissect its graphics settings and examine their performance impact, and to discover the numerous tweaks that bolster the game's much-discussed graphics. Reviews are glowing, but we're here to talk graphics, not gameplay. In 2011, CD Projekt RED continued the white-haired monster hunter's saga in The Witcher 2: Assassins of Kings, and today The Witcher 3: Wild Hunt will be released, bringing the trilogy to a conclusion. Featuring spectacular graphics, a large game world, an engrossing story, and lots of satisfying action, the little-hyped title catapulted Polish company CD Projekt into the limelight, resulting in the creation of CD Projekt RED, now one of the world's leading game developers. In 2007 they formed the basis of The Witcher, an action role-playing game built by a previously-unknown studio that specialized in localization. By Andrew Burnes on Mon, Featured Stories,Īndrzej Sapkowski's short stories and novels about a white-haired monster hunter proved popular in his native Poland in the 1990s, quickly becoming one of the best-selling fantasy franchises.
